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17Jan

Android: 3D tunnel demo with OpenGL ES

18 comments so far

As promised, here is my personal implementation of a small 3D tunnel demo in Android, with support of OpenGL ES. I have never coded in OpenGL ES before and the first impact was negative, shortly: I don’t like it! Compared with OpenGL (standard version), ES has some limitations, in particular on direct vertex handling. Crudely, [...]

Categories: Android, Programming
15Jan

Android - Enfis 1-0

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Yes, my first (serious) attempt on platform from Open Handset Alliance and Google was a failure! Android beats Enfis 1-0! Incredible, I’ve coded for Gameboy Advanced, XBOX, Java 2 Micro Edition, PlayStation Portable with success … while Android not! Please man, don’t mess with me, I know that Android platform is cool and [...]

Categories: Android, Programming
12Jan

J2ME: how detect Bluetooth API optional package (JSR 82)

5 comments so far

Sometimes, with a J2ME application, you must detect if the Bluetooth API optional package (JSR 82) is available on target device. For example to dynamically enable or disable networking capabilities of your videogame or to block with an error message, prior execution, your Bluetooth based application. In fact, a J2ME midlet terminates dramatically, if it [...]

Categories: J2ME, Programming