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17Jan

Android: 3D tunnel demo with OpenGL ES

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As promised, here is my personal implementation of a small 3D tunnel demo in Android, with support of OpenGL ES. I have never coded in OpenGL ES before and the first impact was negative, shortly: I don’t like it! Compared with OpenGL (standard version), ES has some limitations, in particular on direct vertex handling. Crudely, [...]

Categories: Android, Programming